NewsArcade: seriously, play the news! – Flash 02 2023: Difference between revisions

From EuroDIG Wiki
Jump to navigation Jump to search
No edit summary
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
20 June 2023 | 11:30 - 12:15 EEST (tbc) | WS room 2 <br />
20 June 2023 | 11:30 - 12:15 EEST | Auditorium A3 | [[image:Icons_live_20px.png | Video recording | link=https://youtu.be/vHXkTqFHLxo]]<br />
[[Consolidated_programme_2023#flash02_23|'''Consolidated programme 2023 overview / Flash 2''']]<br /><br />
[[Consolidated_programme_2023#flash02_23|'''Consolidated programme 2023 overview / Flash 2''']]<br /><br />
{{Sessionadvice-Flash-2023}}
 
Working title: <big>'''NewsArcade: seriously, play the news!'''</big><br /><br />
== Session teaser ==
== Session teaser ==
NewsArcade - Seriously Play the News! is a 2 year Creative Europe-Media co-funded project (project no: 101060250) with a mission to bring together journalism and news consumption closely by means of gamifications. The project’s general objective is to tackle the challenge of the legitimacy of traditional media among youth. The idea is to strengthen the bond with the audience and create new connections with distant potential audiences, by actively taking the reader into account, explaining why and how news media produce news and bringing together journalism and news consumption. The game will put readers in the perspective of a journalist and give news publishers a means to distribute existing content in new ways, to seek out a new audience. It will be embedded in news media websites and will constitute the only game in the market that is based on real, evolving news.
NewsArcade - Seriously Play the News! is a 2 year Creative Europe-Media co-funded project (project no: 101060250) with a mission to bring together journalism and news consumption closely by means of gamifications. The project’s general objective is to tackle the challenge of the legitimacy of traditional media among youth. The idea is to strengthen the bond with the audience and create new connections with distant potential audiences, by actively taking the reader into account, explaining why and how news media produce news and bringing together journalism and news consumption. The game will put readers in the perspective of a journalist and give news publishers a means to distribute existing content in new ways, to seek out a new audience. It will be embedded in news media websites and will constitute the only game in the market that is based on real, evolving news.
Line 14: Line 13:


== Further reading ==  
== Further reading ==  
[https://newsarcade.eu Project website]
*[https://newsarcade.eu Project website]
 
*[https://www.routledge.com/The-Gamification-of-Digital-Journalism-Innovation-in-Journalistic-Storytelling/Dowling/p/book/9780367076252 The Gamification of Digital Journalism, David Dowling]
[https://www.routledge.com/The-Gamification-of-Digital-Journalism-Innovation-in-Journalistic-Storytelling/Dowling/p/book/9780367076252 The Gamification of Digital Journalism, David Dowling]
*[https://wan-ifra.org/2022/12/newsarcade-how-to-entice-young-readers-through-news-games/ Article on gamification of news]
 
*[https://www.nytimes.com/interactive/2020/04/14/science/coronavirus-transmission-cough-6-feet-ar-ul.html NYTimes game-inspired story on social distancing]
[https://wan-ifra.org/2022/12/newsarcade-how-to-entice-young-readers-through-news-games/ Article on gamification of news]
*[https://interactive.aljazeera.com/aje/2014/piratefishingdoc/ Al Jazeera news game Pirate Fishing]
 
*[https://www.ft.com/content/f5428e88-f4b7-11e9-b018-3ef8794b17c6 News Games from the Financial Times]
[https://www.nytimes.com/interactive/2020/04/14/science/coronavirus-transmission-cough-6-feet-ar-ul.html NYTimes game-inspired story on social distancing]
*[https://newsarcade.eu/project-leaflet/ Project leaflet]
 
*[https://reutersinstitute.politics.ox.ac.uk/digital-news-report/2022 Reuters Institute Digital News Report 2022]
[https://interactive.aljazeera.com/aje/2014/piratefishingdoc/ Al Jazeera news game Pirate Fishing]
 
[https://www.ft.com/content/f5428e88-f4b7-11e9-b018-3ef8794b17c6 News Games from the Financial Times]
 
[https://newsarcade.eu/project-leaflet/ Project leaflet]
 
[https://reutersinstitute.politics.ox.ac.uk/digital-news-report/2022 Reuters Institute Digital News Report 2022]


== People ==  
== People ==  
Key participants
'''Key participants'''
 
*Elena Perotti, Executive Director Public Affairs and Media Policy, [https://wan-ifra.org WAN-IFRA]
Elena Perotti, Executive Director Public Affairs and Media Policy, [https://wan-ifra.org WAN-IFRA]
*George Ioannidis, CEO, [https://in-two.com In-Two]  


George Ioannidis, CEO, [https://in-two.com In-Two]
== Video record ==
https://youtu.be/vHXkTqFHLxo


[[Category:2023]][[Category:Sessions 2023]][[Category:Sessions]][[Category:Flash 2023]]
[[Category:2023]][[Category:Sessions 2023]][[Category:Sessions]][[Category:Flash 2023]]

Latest revision as of 12:36, 29 June 2023

20 June 2023 | 11:30 - 12:15 EEST | Auditorium A3 | Video recording
Consolidated programme 2023 overview / Flash 2

Session teaser

NewsArcade - Seriously Play the News! is a 2 year Creative Europe-Media co-funded project (project no: 101060250) with a mission to bring together journalism and news consumption closely by means of gamifications. The project’s general objective is to tackle the challenge of the legitimacy of traditional media among youth. The idea is to strengthen the bond with the audience and create new connections with distant potential audiences, by actively taking the reader into account, explaining why and how news media produce news and bringing together journalism and news consumption. The game will put readers in the perspective of a journalist and give news publishers a means to distribute existing content in new ways, to seek out a new audience. It will be embedded in news media websites and will constitute the only game in the market that is based on real, evolving news.

Session description

Elena represents the dissemination partner of the NewsArcade consortium, and George leads one of the technical partners realising NewsArcade. They will first present the project's objectives and the thinking behind the idea of using a news game to fight disinformation. They will then proceed playing the game live with the public. The final 15 minutes at least of the session will be dedicated to collect feedback and thoughts from the participants.

Format

Presentation, interaction with public and Q&A.

Further reading

People

Key participants

  • Elena Perotti, Executive Director Public Affairs and Media Policy, WAN-IFRA
  • George Ioannidis, CEO, In-Two

Video record

https://youtu.be/vHXkTqFHLxo